Getting Started

For a full JSON definition of the connector we’ll be building, click here.

This guide will be walking through “An API of Ice and Fire”, a Game of Thrones API by Joakim Skoog. This RESTful API is great to use for an introductory connector to build because it is a well-documented, simple API that enables us to explore foundational connector concepts:

  • Building connector UI with both collections and single entities
  • Building a connector “Action” that handles a single entity, with collection and singleton fields
  • Testing connector methods in the console
  • Deploying and testing connectors in the main Azuqua platform

We should always design our connector before building it. We want to make sure we always know what we’re building towards before we start development. “Designing” a connector means that we have to take into account:

  • What methods we would like to build
  • The inputs and outputs for those methods

Although this API offers several routes we can grab data from, we’re only going to focus on building one method in this first walkthrough. We will build “Get Character” which returns a single character and all of their information from a character ID. API documentation here. Note that the below screenshots were made before An Api of Ice and Fire moved to HTTPS; all connector code examples in this document have been updated appropriately, but the screenshots still have urls starting with http instead of https. Make sure you use https when building your Connector!

Now that we know what method we would like to build, let’s figure out our inputs and outputs for it.

Inputs

The API requires a character ID only for this route. So, we only need a single input.

Outputs

We get back a lot of information from this request, which can be viewed here. For this demo, we’re going to output this information (with headings added for readability on the method card):

  • Character Info
    • Name
    • Culture
    • Aliases (collection of strings)
  • TV Series Info
    • Played By

Here’s what we’d like the card to end up looking like:

Now we know what we are building towards, let’s get started building it.

First, navigate to the connector builder tool. For information about enabling this feature, see here for details.

Once there, make sure you have “New Connector” selected in the top left menu.

Connector Authentication

Normally when starting a connector, we would start by filling in the Authentication section of our connector (top of the left-hand menu). However, we are building against an open API, so there is no authentication information needed for this connector. For more information about authentication inside of connectors, see this article.

Creating Our Method

Now, we’ll start on the “Get Character” method. To start, click on “Actions”, and select “Add Method”.

This method will be an “Action”, because this API interaction will only ever need to take place after a Flow is triggered. If we had wanted to build a method that would trigger Flow, we would have done these exact same steps with the “Events” list. For more information about Actions and Events, see here.

After you’ve named your method and (optionally) added your description, you will see a bunch of information pop up on the left-hand menu and in the editor. This means that the connector builder has generated the template of your method for you. Now we’ve just got to fill that template in with what we need.

If you look at our new method on the left-hand menu, you can see there’s two sections: params/input/output and Core.

Params, input and output are all places where you define the UI elements of your method’s card. The Core section is responsible for all data processing.

UI

Let’s define the UI for our method’s input. Click on the “input” section, underneath the name of your method. You should see this:

{
    "extensible": false,
    "attributes": [
        {
            "name": "",
            "attributes": [
                {
                    "name": "",
                    "type": "string"
                }
            ]
        }
    ]
}

As you can see, there are a couple of layers to our input object. The top-level attributes represents each group of inputs, as designated by a header. Inside of this is another layer of “attributes”, which designate the items inside of each group of inputs. If you look back at the card we designed, we wanted a “Character ID” input that was underneath a header called “Character Info”. So, we want to name our top item “Character Info”, and name an attribute inside of it “Character ID”. This will look like this:

{
    "extensible": false,
    "attributes": [
        {
            "name": "Character Info",
            "attributes": [
                {
                    "name": "Character ID",
                    "type": "string"
                }
            ]
        }
    ]
}

Nicely done! We’ve completed our first bit of UI. Now, onto the output section of our card.

Our “output” section is a bit more complicated. There are more outputs, as well as support for collection fields (“aliases”) and multiple headers (“Character Info” & “TV Series Info”).

Let’s fill in and add the names of all the headers and inputs, besides “aliases”, using what we learned before.

You should end up with something like this:

{
  "extensible": false,
  "attributes": [
    {
      "name": "Character Info",
      "attributes": [
        {
          "name": "Name",
          "type": "string"
        },
        {
          "name": "Culture",
          "type": "string"
        }
      ]
    },
    {
      "name": "TV Series Info",
      "attributes": [
        {
          "name": "Played By",
          "type": "string"
        }
      ]
    }
  ]
}

Note: if we had fields with different types, we could change those types in the “type” field.

Now that we have the basics done in our “output” section, we can add the outputs that act as collections, the “aliases” field.

To add “aliases”, which is a simple collection of strings, add another item inside of “Character Info”, the same as you would with a “normal” output. Then, add a field called “collection” and set it true. This tells the UI to treat the output like a collection.

You should end up with something like this:

{
    "extensible": false,
    "attributes": [
        {
            "name": "Character Info",
            "attributes": [
                {
                    "name": "Name",
                    "type": "string"
                },
                {
                    "name": "Culture",
                    "type": "string"
                },
                {
                    "name": "Aliases",
                    "type": "string",
                    "collection": true
                }
            ]
        },
        {
            "name": "TV Series Info",
            "attributes": [
                {
                    "name": "Played By",
                    "type": "string"
                }
            ]
        }
    ]
}

Ta da! We’ve finished all the UI for this method.

Core

Now that we have the UI of our method done, let’s get started on actually building out the functionality of our connector. A connector wouldn’t do any good if all it did was render a card in the Azuqua Flow tool, we need it to also grab data from our service, and then format that data in a way that will align with the UI we just built.

Inside the Azuqua connector builder, functionality is determined through a chain of “modules”. Each module begins as JSON, and is compiled into Javascript. Inside the original JSON definition, we set the inputs into that underlying Javascript function to define how we would like it to run. For more information about modules, go here. After the underlying Javascript function is run, we receive an output that represents the results of that function. For example, a JSON.Parse module would require the developer to define the stringified objects they would like parsed as an input, and can expect back a parse JSON object as an output.

Let’s take a look at what modules we’ll need to use to complete this method’s functionality. We’ll need modules that can do the following: 1) We’ll need to grab the data from our API, with an HTTP “GET” operation 2) Then we’ll need to take that data, and then shape it into a JSON object with the structure our method is expecting as output

Note: If, while building these modules, you come across this error while saving:

{
    "message": "action method must return an object",
    "type": "INVALID_CLOSE_TYPE",
    "channelMethod": "myMethodNameHere",
    "parent": []
}

This means that your Action method needs to have it’s last output be a single object, as the engine needs to know how to tie the data to our current UI framework. So, if the last module in your method has more than one output (like most HTTP bricks) or has an output that is a collection, you will see this error pop-up. To fix it, just add in a module that ends with a single, non-collection output (like Object.Construct).

Inside of your method, under the subtitle “Core”, click on “+ Add Step”. This will bring up a menu of all the available modules:

Since we know we’ll be interacting with an HTTP endpoint, go to the “HTTP” section. Here, we’ll see a number of options, but we’re only interested in doing a GET operation. So, select “HTTP Get”.  

Once you do, it’ll bring up a JSON template like this:

{
    "brick": "http.get",
    "id": "HJ6XE",
    "inputs": {
        "url": {
            "_availableTypes": [
                "string"
            ],
            "_type": "string",
            "_array": false,
            "_value": null
        },
        "filterEmpty": {
            "_availableTypes": [
                "boolean"
            ],
            "_type": "boolean",
            "_array": false,
            "_value": true
        },
        "ssl": {
            "cert": {
                "_availableTypes": [
                    "string"
                ],
                "_type": "string",
                "_array": false,
                "_value": null
            },
            "key": {
                "_availableTypes": [
                    "string"
                ],
                "_type": "string",
                "_array": false,
                "_value": null
            },
            "ca": {
                "_availableTypes": [
                    "string"
                ],
                "_type": "string",
                "_array": false,
                "_value": null
            },
            "passphrase": {
                "_availableTypes": [
                    "string"
                ],
                "_type": "string",
                "_array": false,
                "_value": null
            }
        },
        "query": {
            "_availableTypes": [
                "object",
                "string"
            ],
            "_type": "object",
            "_array": false,
            "_value": null
        },
        "headers": {
            "_type": "object",
            "_array": false,
            "_value": null
        }
    },
    "outputs": {
        "statusCode": {
            "_type": "number",
            "_array": false
        },
        "body": {
            "_type": "object",
            "_array": false
        }
    }
}

That blob is JSON definition for our HTTP.Get function. For now, we can get rid of all the items in the “inputs” section that we don’t need, remembering that each of these items represents a parameter into its underlying function. For such a simple API, this means we can get rid of everything but “url”, since that’s the only thing we need to customize for this module. Documentation for each module can be found beneath the Modules category on the sidebar.

This pares us down to just this:

{
    "brick": "http.get",
    "id": "HJ6XE",
    "inputs": {
        "url": {
            "_availableTypes": [
                "string"
            ],
            "_type": "string",
            "_array": false,
            "_value": null
        }
    },
    "outputs": {
        "statusCode": {
            "_type": "number",
            "_array": false
        },
        "body": {
            "_type": "object",
            "_array": false
        }
    }
}

This means that the only data we have to pass in is the URL, and then we can get back the statusCode and body of that API’s response.

So, let’s fill in our “url” value. To do this, grab the general URL that we will need, “https://anapioficeandfire.com/api/characters/”, and stick it in the “_value” key for that input.

We’re almost done! Now we just need to generalize the character ID to be based off of what the user enters into our method’s card. We can access this using Mustache to reference our “input” object, which contains all values entered by the user. In this case, at {{input.Character Info.Character ID}}, due to the structure we defined for our inputs.

The resulting module:

{
    "brick": "http.get",
    "id": "HJ6XE",
    "inputs": {
        "url": {
            "_availableTypes": [
                "string"
            ],
            "_type": "string",
            "_array": false,
            "_value": "https://anapioficeandfire.com/api/characters/{{input.Character Info.Character ID}}"
        }
    },
    "outputs": {
        "statusCode": {
            "_type": "number",
            "_array": false
        },
        "body": {
            "_type": "object",
            "_array": false
        }
    }
}

Let’s give this module a whirl, to see what we can expect when this actually runs. In the toolbar, click the “Run Now” button. This will bring up a dialogue allowing you to simulate a single run of your connector’s method.

In the “inputs” section, you’ll see this:

{
    "Character Info": {
        "Character ID": ""
    }
}

This should look familiar, as this is the structure of the data we built in the UI section. The blank (“”) value represents what would be passed into our method at runtime. Let’s test with an actual character ID, like a real user would. Insert 583 (or any character ID of your choosing) into those quotes, and push “Submit”.

Now, you’ll see that the bottom panel has filled in some logs for you about our HTTP.Get operation. You’ll see four logs for each module when you run your method. The first two represent what the underlying function is taking in, and the second pair represent what is coming back out of that underlying function. As you can see, we get back a “statusCode” output, and then the service response in the “body” output. This is where all the data for our method can be found.

Here’s the response log you should get (assuming you used 583 as your character ID):

{
    "statusCode": 200,
    "body": {
        "url": "https://anapioficeandfire.com/api/characters/583",
        "name": "Jon Snow",
        "gender": "Male",
        "culture": "Northmen",
        "born": "In 283 AC",
        "died": "",
        "titles": [
            "Lord Commander of the Night's Watch"
        ],
        "aliases": [
            "Lord Snow",
            "Ned Stark's Bastard",
            "The Snow of Winterfell",
            "The Crow-Come-Over",
            "The 998th Lord Commander of the Night's Watch",
            "The Bastard of Winterfell",
            "The Black Bastard of the Wall",
            "Lord Crow"
        ],
        "father": "",
        "mother": "",
        "spouse": "",
        "allegiances": [
            "https://anapioficeandfire.com/api/houses/362"
        ],
        "books": [
            "https://anapioficeandfire.com/api/books/5"
        ],
        "povBooks": [
            "https://anapioficeandfire.com/api/books/1",
            "https://anapioficeandfire.com/api/books/2",
            "https://anapioficeandfire.com/api/books/3",
            "https://anapioficeandfire.com/api/books/8"
        ],
        "tvSeries": [
            "Season 1",
            "Season 2",
            "Season 3",
            "Season 4",
            "Season 5",
            "Season 6"
        ],
        "playedBy": [
            "Kit Harington"
        ]
    }
}

As you can see, we’ll want to use the following data points to generate this method’s outputs: (Character Info)

  • (Name)- body.name
  • (Culture)- body.culture
  •  (Aliases) - body.aliases

(TV Series Info)

  •  (Played By) - body.playedBy.0

Now we need to map this data to the UI of our method. To do this, we’ll need to output a JSON object that matches the structure of our UI, with data filled in for our various fields. To do this, let’s use the “Object.Construct” module. Add this underneath our HTTP.Get module.

It will generate a new JSON object for you, like this:

{
    "brick": "object.construct",
    "id": "H1Pzr",
    "inputs": {},
    "outputs": {
        "output": {
            "_type": "object",
            "_array": false
        }
    }
}

For this module, we want to create a JSON schema inside out “inputs” section, and our new JSON object will come out in that given structure. So, let’s define the basic structure of our outputs in JSON schema format. Like so:

{
    "brick": "object.construct",
    "id": "H1Pzr",
    "inputs": {
        "Character Info": {
            "Name": "",
            "Culture": " ",
            "Aliases": ""
        },
        "TV Series Info": {
            "Played By": ""
        }
    },
    "outputs": {
        "output": {
            "_type": "object",
            "_array": false
        }
    }
}

Now we have the structure complete, but we still need to map the data to this structure. But the data is sourced from our HTTP.Get module! How do we access it?

You can access any outputs of any previous modules by using Mustache in this format: “{{ModuleIDHere.outputNameHere}}”. To find your module ID, look at the top of the module for the “id” key. Its value is your module’s ID. You may also change this value to whatever suits your needs.

For clarity’s sake, let’s navigate to our HTTP.Get module and change its ID, since we’ll need to reference its outputs. I’ll change mine from “B1wq-” to “GET”. Like this:

Original:

"brick": "http.get",
"id": "B1wq-"...

After:

"brick": "http.get",
"id": "GET"...

Now that we’ve adjusted our method a bit, let’s add those references to our final Object.Construct. Navigate back to the Object.Construct module, and add in those Mustache references in the proper spots. You should end up with this:

{
    "brick": "object.construct",
    "id": "H1Pzr",
    "inputs": {
        "Character Info": {
            "Name": "{{GET.body.name}}",
            "Culture": "{{GET.body.culture}}",
            "Aliases": "{{GET.body.aliases}}"
        },
        "TV Series Info": {
            "Played By": "{{GET.body.playedBy.0}}"
        }
    },
    "outputs": {
        "output": {
            "_type": "object",
            "_array": false
        }
    }
}

Give it a final test (with “Run Now”) to make sure the data makes it all the way through our modules. You should end up with this, if you use the character ID “583”:

Step: Construct | object.construct
STEP_EXECUTION_COMPLETE
{
  "output": {
    "Character Info": {
      "Name": "Jon Snow",
      "Culture": "Northmen",
      "Aliases": [
        "Lord Snow",
        "Ned Stark's Bastard",
        "The Snow of Winterfell",
        "The Crow-Come-Over",
        "The 998th Lord Commander of the Night's Watch",
        "The Bastard of Winterfell",
        "The Black Bastard of the Wall",
        "Lord Crow"
      ]
    },
    "TV Series Info": {
      "Played By": "Kit Harington"
    }
  }
}

We’re done! You just built a custom API integration into the Azuqua platform. Now let’s see it in a Flow.

To get our connector into the core Azuqua platform, we first need to save and submit it. Click “Save” in the toolbar, then “Submit”. This will prompt you to submit this connector file as a version of your connector. Please use proper semantic versioning. Incrementing the major version of a connector will break Flows operating with your connector.

I’ll be submitting this as 1.0.0. Once it’s submitted, navigate to the “Control Panel” in the upper navigation bar.

Once here, you should see a (likely short) list of connectors that your organization has built. Here is where we deploy and manage the connector versions that are available in the main Azuqua platform.

You should see stuff about “Testing Version” and “Production Version”, for now we won’t worry about this, but if you’re curious, look here. So, select the “Testing Version” by your connector name, and select the version you just submitted from that dropdown. Once selected, click the “deploy” button, and wait for your connector to deploy to the Azuqua Flow building environment.

Navigate to the main Azuqua platform (available via either URL or the “Designer” navigation menu item), and start building a Flow! Try adding your brand new connector as a step in a Flow.

Congrats! You’ve built a connector!

In the next guide, we’ll be building off of this API further, and adding a new method that outputs collections of items. Thanks for following along!